Behind the changeEvery live game collects a list of small annoyances, and the anniversary felt like the right moment to clear ours.
Scope glint. Once players stayed visible at any range, a sniper on a rooftop could see the whole city while nobody could see them. A glint on long-range scopes gives the other side a fair chance to spot the threat.
Bulk HEX decode. Our core players finish every session with a pile of HEXes, and opening them one by one turned into a chore that ate the time they came to play. Now the whole pile cracks open in one go, and it’s straight back to the fight.
Extraction beam. Extracting a HEX is the loudest moment of a match, yet from a few blocks away it was easy to miss. Now the antenna throws a beam into the sky for as long as the extraction runs, and the pulse racing up it works as a progress bar anyone can read: the squad holding the antenna sees how long it still has to hold out, and everyone nearby sees where the prize is leaving the city and how much time is left to take it.
New players. The new tutorial was only the start. We kept polishing the first hours after it, so the road from the first flight to the first win feels smoother at every step.
Turrets. They used to cut players down without warning. A laser sight and a warning sound now tell you that you’re in their line of fire before they open up.